S1-1 [46] Rapid Experimentation as a Co-Creation Tool for Gamified Augmented Reality in City Spaces – Case ARriver
Anttoni Lehto(1), Rauli Lautkankare(2), Nina Brander(2), Christiane Ala-Nissilä(2), Joona Saari(3), & Juuso Salminen(1)
(1) Turku U of Applied Sci, Finland; (2) TSYK, Finland; (3) Scandinavian Renaissance
S1-2 [51] The Use of Innovative Customer Relationship Management Technologies for Developing a Framework for Health Education of Ageing Population
Paul Tak Wing Tsui, Chris Kam Ming Lau, & Ada Lai Yung Lee, SHAPE/VTC, HK
S1-3 [53] Developing Clinical Reasoning Skills in Undergraduate Sports Therapy Students: The Effects of an International Collaboration Using an Online Interactive Learning Platform
Anthony Bosson, THEi, HK
S1-4 [54] Real-world simulation: Software development
John Blake, University of Aizu, Japan